Saturday, August 6, 2011

For those of you who don't know, I'm an avid player of Lord of the Rings Online among other titles.  So I've finally decided to do a post about it and my opinions of it as a game.  Granted as a fan of the game those opinions are sure to be biased in some way but I'll try to be as fair as possible. 

LotRO has a lot going for it, excellent graphics, good game play, and with it's hybrid subscription system it gives you a real chance to experience the game before you decide if you want to subscribe or not.  This allows the casual gamer a chance to play here and there as they have time without investing the amount of cash that the hardcore player does.  On the same note the cash strapped hardcore gamer (a group who is increasing in these tough fiscal times) is quite capable of "earning" enough store credit through grinding game play to purchase and unlock almost all the features of the game without spending a dime, or supplement their habit through occasional purchases of store credits from time to time.  I really enjoy this system and find it give the maximum bang for the buck in comparison to other F2P games I've spent time with.  Where games like World of Warcraft are offering free to lvl 20, LotRO gives you free to the level cap, and just removes access to much of the non-storyline questing,  along with some other minor, yet often desirable or depending on point of view annoying to not have access to, features.  Level Caps, Main Story, and Non-Guild crafting are all available to the F2P player, and at the moment all other notable features except Monster Play and the use of Destiny points can be purchased from the game store. 

Some of the games better features include it's community which I've found to be more polite and mature than in almost any other game I've played.  One of the first things I noticed is that there is a severe lack of hostile behavior in the games chat channels, and secondly that sometimes you can't go 5 minutes without someone doing a regional shout out that they are starting some type of instance and are looking to form a group.   This latter behavior almost shocked me, as in most other games I've played, players generally had their own little circles they revolved in and played with.  While this is somewhat true of LotRO, the sheer amount of content available for players to work through often means that your friends may be engaged in a quest that requires a solo instance be complete leaving you either waiting, sometimes for an hour or more or looking for people outside your usual grouping to help fill the gap.

Character class design seems to be fairly well thought out, most classes are perfectly capable of running solo, though at some point it can be extremely difficult, during normal game play.  Raids always require a group, and some of the quest instances work much better with a group but they aren't always necessary, and some quest instances even require you to complete them solo.  On the whole the various classes complement each other well, some excel in one role or the other such as Guardian's having excellent healing ability while Minstrels excel at healing.  And others like the Rune-Keeper deals decent damage and has decent healing ability yet can only wear the light armor leaving him less protection.  No class is vastly superior to any other, when you list their overall pros and cons and that makes the game much more balanced regardless of if you are mainly a solo player or a group player.

Leveling is pretty steady, if you are a power gamer you can reach the current level cap in days if you go about it correctly, though for most people it's a matter of several weeks to months.  The amount of experience you gain towards your next level increases at a fair rate if you stick with on level quests.  For those that have ground their way near the top it's even easier starting at level 55 there are numerous repeatable quests through out the game world that yield generous amounts of XP to help you get to the the level cap at a fairly quick pace, allowing people who have already invested a large amount of time getting to level 55, to approach "end game" rather quickly.  I've found from personal experience going from level 50 to level 55 is more difficult than going from level 55 to level 65.

Crafting was well designed as well, when you pick up a crafting profession, you obtain 3 skills. You always wind up with 1 resource gathering and 1 finished item skill that align, and either 1 finished item or 1 resource gathering skill that your character cannot either use (resources) or provide materials for (finished goods).  This makes sure players who want to get the most out of their crafting almost always need another character that compliments or they have to engage in some form of trade with other players.  There are also the crafting guilds, for all the finished item crafting skills.  Joining these and advancing through the various ranks inside the crafting guilds opens access to special recipes, which you can use to make some rather extraordinary items for the level requirement they have.

Housing, yep LotRO haz it.  And it's not a bad system but for people used to housing in games like Ultima Online it will either be underwhelming or overwhelming.  Managing your house is simple, much simpler than in UO, yet at the same time it has attributes that UO simply doesn't.   You can customize your floor design, and color, walls design and color and even the ambient music inside your home.  All homes come with a small yard with several "hooks" for you to place items, which vary from statues to beer kegs.  Not all is going to seem grand and spectacular, storage in your home is limited, houses for individual players come in 2 sizes and 4 types.  Each race has a housing area with up to 250 neighborhoods inside that area.  Individuals can purchase either a standard or deluxe house in the racial homestead of their choice (elves can buy dwarven houses if they wish or hobbit or man) Standard houses allow you to purchase 1 storage container granting you 30 storage slots.  Deluxe houses can have 2 containers for a total of 60.  The third house type is the Kinship house, and is used as a base for Kinships (generally called Guilds or Clans in other games).  These can have 3 containers for 90 total storage, but only a Kinship leader of a Kin with sufficient rank (Rank is earned over time) can purchase a Kinship house in addition to his standard house for his Kinship to make use of.  All in all it's a good system, as the 4 homestead (housing) areas can each have up to 250 Neighborhoods.  This means on each server it is possible for there to be 4,000 Kinship houses, 10,000 Deluxe houses, and 16,000 Standard houses (4 kinship 10 deluxe and 16 standard per neighborhood with 1,000 possible neighborhoods (250x4) per server)  so I don't see housing space running out in the near future.   For some of us that are used to older games seeing our homes in a full 3d environment can be joyful enough, but seeing actual neighborhoods laid out and designed to complement the area is simply amazing.

LotRO does have it's less favorable points as well, some of the in game systems are complex such as managing Legendary Items, these weapons and class items gain experience as well and grow in power.  You are also capable of adding relics to your Legendary Items.  These generally act as passive buffs to your character as long as these weapons are equipped.  The system for obtaining better relics can be confusing and quite daunting for players when they first encounter then, and as you can't remove relics once slotted, only replace them, (without buying a special item from the game store) as players progress through various Legendary Items they often don't plan ahead for items they will be using for a long period, such as the level 60, and 65 Second and First Age Legendary Items.  It's frustrating having to build your relic pool for each weapon and without experience many players wind up doing just that:  Upgrading relics on weapons only to loose them when they upgrade to a better weapon later on instead of planning for their long term weapons they'll obtain at higher levels.  Also newer players often don't have the grasp of traits, and fail to realize their importance in building a character, there is very little in the way of tutorials concerning either of these.  F2P restrictions as I mentioned earlier can be quite annoying.  F2P only has 3 bags available by default for looting while subscribers get 5, though you can unlock more via the game store.  It's not uncommon for F2P people to have to stop working on a quest to visit a camp or town to sell off "junk" loot because they are incapable of looting more. 

On the whole LotRO is a good game, it's built on a solid mythos and the developers have gone to great lengths to try and keep everything as accurate as possible to that mythos.  You'll occasionally run across the major characters and interact with them for a short time.  Typically you'll be following in the wake of chaos that follows the ring on it's journey toward Mount Doom helping the free peoples of Middle-Earth deal with invasions of brigands and orcs with the occasional Nazgul for good measure.

Thursday, August 4, 2011

I don't know how it is with you, but for me there are many things I just can't bring myself to let go of.  One of those things is Ultima Online.  Over the past few years, I've seen my interest in logging in decline, my disenchantment with the game rise, and my attitude towards it's parent company reach a level that can only be described as being just short of rage.  I don't know why I simply can't let go of the game, is it nostalgia,hope that something might change, or is it that UO is sort of like a first love, you might loose them, but you'll forever carry a part of them with you.  No matter what it is, I feel compelled to express my thoughts on the current state of the game, as it effects my game playing experiences.

I'm honestly at a tipping point, part of me wants the game to regain it's former relevance in the MMO worlds and flourish with millions of players.  Another part of me realizes this isn't really realistic and wants to see the slow decline of the game end abruptly if possible.   Yes I said abruptly, a clean cut heals soonest, and for many of the diehards or the people who can't let go of that first love no matter how much we've grown apart, it might be best in the long run.


Now I'm no newbie to UO, I've played it for about a decade, and that's no small period of time in the MMO world, I've seen games come, and I've seen games go.  I've seen the market shift directions and stagnate into a pool of uninspired games that seem to bubble up to the surface and then vanish just as quickly.  Through it all Ultima Online has chugged along forging it's own path that no one else has successfully followed and for the most part hardly anyone wants too.  No where else do you see the blend of freedom and choice in an MMO that you see in UO, and unfortunately no where else do you see such rampant cheating, and exploitation when you consider the size of the player base.  The bad part about forging your own path is sometimes it's harder to avoid the brigands, than if you follow the well worn paths and make the occasional left instead of a right when the path forks.


Ultima Online needs a true rebirth, in the past few years we've seen 2 new clients released, the Kingdom Reborn client that promised High Res graphics with a better user interface only to never see it leave Beta.  And we've seen the Enhanced Client released with the Stygian Abyss Client that uses lower resolution than the KR client, and the same UI systems as KR, yet it still has sever stability issues on many end user systems, even those that far exceed the recommended hardware requirements.   UO's rebirth can not begin with a client, that has become obvious since it's major issue is using a graphics engine designed for textured graphics to push around sprites.  It's major hold up for a rebirth is the server side design, and the unwillingness of either EA or UO's development team to let go of it's original client program.  I can already hear the screams of,  "The CC is the only True UO Client if they shut it down I'll quit!", to that all I can say is "So what?".

I know that might sound a bit rude but what else is there to say if you have any real understanding of how UO was built.  Now I'm not nor have I ever been a coder for UO, but they have over time released little bits of information that help make the picture a bit clearer if you know what you are looking at.  When UO was starting development a new programming language was just coming onto the scene Java.  Ultima Online uses a modified version of  "Wombat" (Java based scripting engine) for it's server side scripting, if you don't know what Wombat is look here.


What you have is a MMO that technologically isn't much more advanced than this...

And this is why I firmly believe that the Server Side of UO has to be overhauled completely from the ground up if it is to ever have a chance of revival.

A fresh start has other benefits, they could overhaul the Classic Client to work with a more modern world environment, but at the same time they'd have a slate to work on that can take full advantage of the newer graphics engine the EC uses.  Not only that but you'd kill all third party software, that is being used to cheat virtually over night, none of it would work until the new data encryption methods are broken again, and you'd have a chance to combat them as they are rising anew instead of trying to figure out how to deal with them all at once.

A new server side can provide new tools to the developers allowing them a greater range of creativity, that currently is impossible with the limitations of the current system.  Sure you can argue the Java is an extremely flexible language, but you also have to remember that Java's write once run anywhere mantra also often makes it take twice as long to yield the same result as some of the other languages out there.  Java just does not have the ease of use that many languages out there do and UO in many ways pays for it, especially when you look at the very small number of programmers working on UO.

Speaking of having a low number of programmers, why is it that EA's most successful MMO to date, considering it's life cycle, has such a small development team?  It's almost like EA is setting UO up to fail in the next few years by consistently cutting back the work force dedicated to it.  How can they expect the game to progress when it's all the current developers can do to work on new content and bug fixes?  It's unfair to the Developers working on the game because they take a lot of abuse from players because of it, and it's unfair to the players because they are not receiving the quality they expect.  Our horizons, and expectations as players have been greatly broadened since 1997, yet the capacity for UO to attempt to meet those expectations has continually shrunk in the same time.  It's not fair to us as players, it's not fair to EA's employees assigned to working on the title either.

All things considered though my personal situation and view could be best defined as this,  I still love UO as a game, but I've come to realize I'm no longer in love with UO any longer, and in order for that passion for the game to be rekindled, as the title of this post hints at:  All good things must come to an end.  Yet that ending could be used as the starting point for something even greater, with a overhauled modernized Server Engine UO could once again become a game many of us want to play other than one we simply can't stop playing...

Monday, August 1, 2011

I'm sure many of you have heard about the shootings in Norway recently, and more importantly for the purpose of this article how the shooter is laying blame on video games including WoW.   I seriously don't see how individuals who try and pass blame onto games can be considered anything but cracked, yet we see one of Norway's largest retailers pulling several games off their shelves in response.  I want to pose a question, can we really blame video games for violence in society?

I don't agree with politicians and individuals passing the buck to the gaming industry, there is a body in place for rating game content just as there are with films, yet many countries have absolutely no regulations in place requiring retailers to conform with those ratings when selling games to individuals similar to how they have to when selling movies.  The ESRB places all the tools into the hands of government to regulate the gaming industry to help inform consumers yet it's largely ignored.  Games are a work of fiction designed for entertainment, for a person to say "WoW inspired me to do it!" is no different than when Mark David Chapman shot and killed John Lennon back in December of 1980, claiming to be inspired by "The Catcher in the Rye".  There are and will always be a few nut jobs out there, it's unavoidable, but falling for this media driven cock and bull stories of how "violent video games" made them do what ever it is they did is preposterous.   Jack the Ripper never played violent video games, odds are neither did Ted Bundy, Lee Harvey Oswald, or John Wilkes Booth.

 
If you want to claim that video games desensitize children to violence, then fine claim it but don't go out and buy your 8 year old a copy of Call of Duty, or Grand Theft Auto.  Just because they are games, it doesn't remove your obligation as a responsible parent.  As a good general rule if your kids want a game, do a bit of research Youtube has hundreds if not thousands of videos of game play from most popular to some of the more obscure titles, and between this research and the ESRB rating determine if it's content that you feel is appropriate for your child to be playing.  If not then simply don't buy it for them and try and do the best you can to avoid letting them obtain access to it.  Sure you can't be 100% positive they won't have access to these games, but then again you won't always be able to ensure with 100% accuracy they won't have access to drugs, alcohol, or pre-marital sex either unless you lock them in the basement and never let them out.  You don't and can't be expected to be able to supervise your 24/7 365 all you can do is the best you can and hope your child respects you and your wishes enough that you can trust them to make good decisions during those times you can't look over their shoulders.


In short people need to stop looking for scape goats for anti-social behavior,  the fault can almost always be firmly laid on either the individual committing the acts either through some mental instability or some grandiose illusion they are doing a great justice to society, and in the case of minors on the parents for not properly monitoring the various types of media content exposed too, or taking the time to show enough interest in their children to make sure they aren't falling in with the "wrong" crowd causing them to fall to peer pressure and delusions of a need to fall in step with the "wrong" crowd.
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